This is an animation test i did for Ninja Theory Ltd, a game company. They did a beautiful and artistic game called Heavenly Sword. http://www.us.playstation.com/PS3/Games/Heavenly_Sword. It's so cool, i like the style very much and thinking of getting one to play:)
Ok, this animation test was to create 3 increasingly forceful attacks. How the stike works is up to me. Basically i had to make them into a flowing movement. And this's my first time animated this kind of combat. I like martial arts and so i was excited when i animating it:)
Attacks from Yaw on Vimeo.
Sunday, 22 June 2008
Friday, 23 May 2008
Updated 2008 showreel
Many thanks guys:) for your comments on my showreel. I'll never be dread by your crit Tim;) Cheers and All the best.
2008 Showreel from Yaw on Vimeo.
2008 Showreel from Yaw on Vimeo.
Monday, 19 May 2008
2008 Showreel - 3D Character Animation
Hi guys, Thanks again for your insightful comments on my previous Animation:)
And here we are, my 2008 showreel is finally finished! it's a bit late to say 2008 showreel, isn't it! Because now we are alreadly in May! Anyway, I am excited about it and hope you guys can give me some advice on my reel. i appreciate it and will do it better:)
About the background music, i am still looking for a better one. If anyone has one to contribute, that would be great! thanks again!
2008 Showreel - 3D Character Animation from Yaw on Vimeo.
And here we are, my 2008 showreel is finally finished! it's a bit late to say 2008 showreel, isn't it! Because now we are alreadly in May! Anyway, I am excited about it and hope you guys can give me some advice on my reel. i appreciate it and will do it better:)
About the background music, i am still looking for a better one. If anyone has one to contribute, that would be great! thanks again!
2008 Showreel - 3D Character Animation from Yaw on Vimeo.
Wednesday, 14 May 2008
The past and the present- Bubble Gum Animation
Hello guys, thanks for all the previous comments and off course i'll improve it better after gathering your guys's opinions. cheers Tim:)
Alright, this Bubble Gum Animation is rather interesting this time, as i did the same one when i studied in St Martins a year ago and the new version few weeks ago.
See if you guys can tell the improvement on my Animation skills or am i worst than before....... cheers:)
The new Version
BubbleGum from Yaw on Vimeo.
The old version
gosh!! haha...see this old piece of Animation has no weight, no overlap whatsoever and the balance of his body is so bad!
3D Body language from Yaw on Vimeo.
Alright, this Bubble Gum Animation is rather interesting this time, as i did the same one when i studied in St Martins a year ago and the new version few weeks ago.
See if you guys can tell the improvement on my Animation skills or am i worst than before....... cheers:)
The new Version
BubbleGum from Yaw on Vimeo.
The old version
gosh!! haha...see this old piece of Animation has no weight, no overlap whatsoever and the balance of his body is so bad!
3D Body language from Yaw on Vimeo.
Saturday, 19 April 2008
weight and force
Hello guys, many thanks for the previous comments. All are good points and useful, thanks David for the cool tricks. i'll improve it:)
After the previous Animation, i was thinking of animating weight and force on the move. so, I decided a guy to lift up a heavy box. Trying to do reverse lines on his body along the move.
Lifting from Yaw on Vimeo.
After the previous Animation, i was thinking of animating weight and force on the move. so, I decided a guy to lift up a heavy box. Trying to do reverse lines on his body along the move.
Lifting from Yaw on Vimeo.
Thursday, 3 April 2008
Lip Sycn- to be water
Thanks for the comments for the previous Animation:)
The background voice of this LipSycn is Bruce Lee's voice. The 3D model is by C. J. Cow. It's a very cool 3D model which has gender switcher, body size adjustment and a good facial rig.
There are somethings i'd like to share with you guys here. Which is the process of animating this piece. I'm sure some of you have come accross it alreadly...was i too slow to discover it...to be late better than doing nothing, right:)
Anyway, this Animation took me quite a long time to achieve somethings i like so far. I really studied and stuck to a decent workflow techniques along the process. I found its really useful and i was more confident to animate. In my opinion, the more you put on preparation(research and thumbnails), the less pain you will have later when animate in computer. I think i did 40% on the preparation for this LipSycn and 60% in computer. I have to say it was pain when i was tweaking stuff in computer later on. This's due to the unclear stage of my thumnails and it caused me a nightmare and wasted even more time to fix things around. Well, i've learnt from it and will certainly do it better next time.
However, i had some fun and have felt more enthusiastic to do Animation. If there's no fun in animating, what's the point of doing it, rite:) haha...talking too much now. sorry guys, i just want to pass my experience on and hope i can get some tips from you how to animate better and faster:)
And last thing, I have to say i'm lucky that i have a bunch of friends who likes to share knowledge about Animation often. cheers mates..haha..you're bravo!!
Check this out-workflow description- www.mike-walling.com/index_workflow.htm
LipSycn from Yaw on Vimeo.
The background voice of this LipSycn is Bruce Lee's voice. The 3D model is by C. J. Cow. It's a very cool 3D model which has gender switcher, body size adjustment and a good facial rig.
There are somethings i'd like to share with you guys here. Which is the process of animating this piece. I'm sure some of you have come accross it alreadly...was i too slow to discover it...to be late better than doing nothing, right:)
Anyway, this Animation took me quite a long time to achieve somethings i like so far. I really studied and stuck to a decent workflow techniques along the process. I found its really useful and i was more confident to animate. In my opinion, the more you put on preparation(research and thumbnails), the less pain you will have later when animate in computer. I think i did 40% on the preparation for this LipSycn and 60% in computer. I have to say it was pain when i was tweaking stuff in computer later on. This's due to the unclear stage of my thumnails and it caused me a nightmare and wasted even more time to fix things around. Well, i've learnt from it and will certainly do it better next time.
However, i had some fun and have felt more enthusiastic to do Animation. If there's no fun in animating, what's the point of doing it, rite:) haha...talking too much now. sorry guys, i just want to pass my experience on and hope i can get some tips from you how to animate better and faster:)
And last thing, I have to say i'm lucky that i have a bunch of friends who likes to share knowledge about Animation often. cheers mates..haha..you're bravo!!
Check this out-workflow description- www.mike-walling.com/index_workflow.htm
LipSycn from Yaw on Vimeo.
Monday, 31 March 2008
walking a dog
Another dog Animation. but this time the dog is pushing forwards and pulling a girl behind it. That's still some problem on the rig of the rope which needed to be improved. David, i'll need your help on the rig soon:)cheers
I think the time length for this Animation is short to see, isn't it? if yes, i'll upload a longer one:)
Walking a dog from Yaw on Vimeo.
I think the time length for this Animation is short to see, isn't it? if yes, i'll upload a longer one:)
Walking a dog from Yaw on Vimeo.
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